Posts Tagged xbox 360

Living with Sequel-itis: The Most Promising Follow-ups of E3 2009

By brian longtin • Jun 11th, 2009 • Category: playing

Tired of the same old games? Here are the top 7 sequels shown at this year’s E3, and why it may be worth revisiting them instead of just wishing their creators would move on.



The Perils of an Open World: What Far Cry 2 Can Learn from Burnout Paradise

By brian longtin • May 22nd, 2009 • Category: playing

Far Cry 2 is an exceptional game buried beneath a pile of inconveniences. Burnout Paradise is a decent game condensed down to the purest, most concentrated fun.



The City That Never Sleeps: GTA Grows Up with ‘The Lost and Damned’

By brian longtin • Apr 3rd, 2009 • Category: playing

What makes this downloadable ‘Grand Theft Auto’ a big step forward for the series, and what they can learn from an unlikely source: ‘The Simpsons’.



You Can’t Love What You Don’t See: The Missing Pieces of ‘Fallout 3′

By brian longtin • Jan 26th, 2009 • Category: playing

On paper there’s a good case for calling it the best game of 2008. But for all the impressive things built into ‘Fallout 3′, what’s left out prevents it from being as satisfying as its potential.



Don’t Walk the Line: Running Down ‘Mirror’s Edge’

By brian longtin • Dec 15th, 2008 • Category: playing

Why everyone should try it, some will find it maddening, and in the end it’s all worth it.



RS Remembering Wallace, Aronofsky Wrestling Rourke, Sony Snubbing Netflix

By brian longtin • Nov 22nd, 2008 • Category: side notes

An insightful look at the life of DFW, a discussion of over-and-under-rated directors, and a movie download battle continues.



A Case Against Turning Bad Ideas into Awful Franchises: Three Tips for Xbox Originals

By brian longtin • Aug 26th, 2008 • Category: playing

“Masters of Horror Taking on Comedy” betrays its embarrassing boardroom creativity. Here are three ways Microsoft could better serve their audience and build their service.



The Joys of Untangling ‘Braid’

By brian longtin • Aug 15th, 2008 • Category: playing

In a sense, Jonathan Blow’s indie gem is storyless, and leaves us to extract whatever story we glean from playing it.



Cloned Wars: How Mass Effect Outdoes Its Influences

By brian longtin • Jul 2nd, 2008 • Category: playing

Mass Effect goes back to the blueprint stage of its Star Wars source material, and instead of recreating the films, delivers the perfect blend of fresh and familiar.