Posts Tagged video games

Our Favorite Shit: 2008

By brian longtin • Jan 6th, 2009 • Category: side notes

Our panel of two sat down for an epic virtual discussion of our absolute favorite things of the year, in every category we could think of, and why each one made the list.



A Lifeless ‘Spirit’, a Pointless ‘Dante’s Inferno’, a Peerless Gaming Panel, and Soulless Best Of Lists

By brian longtin • Dec 22nd, 2008 • Category: side notes

Why we’re passing on Miller’s new movie, wondering who thought Dante would make a good action game hero, year-end gaming thoughts and what makes a good Best Of list.



Don’t Walk the Line: Running Down ‘Mirror’s Edge’

By brian longtin • Dec 15th, 2008 • Category: playing

Why everyone should try it, some will find it maddening, and in the end it’s all worth it.



Our Pals at Penny Arcade Get Episodic Right

By brian longtin • Dec 1st, 2008 • Category: playing

‘On The Rain-Slick Precipice of Darkness’ nails the sweet spot of episodic content delivery and captures the spirit of its sources.



The ‘Fans of the Genre’ Myth: Why I’m Skipping ‘Dead Space’

By brian longtin • Oct 24th, 2008 • Category: playing

If ‘Dead Space’ is a big success, it might not be because there are millions of ‘fans of the genre’ who couldn’t wait to go out and play a B-grade release that recycles the ideas of its predecessors.



A Case Against Turning Bad Ideas into Awful Franchises: Three Tips for Xbox Originals

By brian longtin • Aug 26th, 2008 • Category: playing

“Masters of Horror Taking on Comedy” betrays its embarrassing boardroom creativity. Here are three ways Microsoft could better serve their audience and build their service.



The Joys of Untangling ‘Braid’

By brian longtin • Aug 15th, 2008 • Category: playing

In a sense, Jonathan Blow’s indie gem is storyless, and leaves us to extract whatever story we glean from playing it.



I Feel the Pain of Every One, Then I Feel Nothing: Death and Distress in ‘COD4′

By brian longtin • Jul 30th, 2008 • Category: playing

Call of Duty 4 is much more than just another war game for the trigger-happy — it evolves the way you experience pain, and even death, through your game character’s eyes.



Watching the Watchmen, Draining the Super-well, & Bringing the Payne

By brian longtin • Jul 26th, 2008 • Category: side notes

The Watchmen trailer (plus its great music), the limits of the superhero film genre, and our first look at a Max Payne movie.



Bond 2.0, Grand Theft Junot, and Game/Movie Limbo

By brian longtin • Jul 8th, 2008 • Category: side notes

The new Quantum of Solace trailer, plus Junot Diaz on GTA IV as art, and the NY Times on MGS 4 being as much movie as game.