Posts Tagged video games

Summertime Notes: ‘Big Fan’, ‘The State’, ‘Thirst’, and More

By brian longtin • Jul 16th, 2009 • Category: side notes

Between breaks for holidays and vacations, a brief return with notes on Patton Oswalt in ‘Big Fan’, ‘The State’ on DVD, Chan-wook Park’s ‘Thirst’, New Flaming Lips, and ‘Modern Warfare 2′ (with goggles?).



Vampires Who Don’t Suck, Detectives Who Don’t Scowl, and Games Without Purpose

By brian longtin • Jul 1st, 2009 • Category: side notes

‘Daybreakers’ makes vampires badass again; ‘Bored to Death’ brings a new gumshoe to HBO; and ‘Trine’ brings beauty to puzzle-platforming while leaving story in the dark.



Under Culture Podcast #4: Verbally Attacked by Dogs

By brian longtin • Jun 17th, 2009 • Category: podcasts

Brian and Spencer discuss Up and the pros and cons of 3D, InFamous on PS3, Punch Out! on Wii, albums by Grizzly Bear and The Rural Alberta Advantage, plus Friday Night Lights and the book House of Cards with bonus guest, James. And fart jokes.



Living with Sequel-itis: The Most Promising Follow-ups of E3 2009

By brian longtin • Jun 11th, 2009 • Category: playing

Tired of the same old games? Here are the top 7 sequels shown at this year’s E3, and why it may be worth revisiting them instead of just wishing their creators would move on.



The Perils of an Open World: What Far Cry 2 Can Learn from Burnout Paradise

By brian longtin • May 22nd, 2009 • Category: playing

Far Cry 2 is an exceptional game buried beneath a pile of inconveniences. Burnout Paradise is a decent game condensed down to the purest, most concentrated fun.



The City That Never Sleeps: GTA Grows Up with ‘The Lost and Damned’

By brian longtin • Apr 3rd, 2009 • Category: playing

What makes this downloadable ‘Grand Theft Auto’ a big step forward for the series, and what they can learn from an unlikely source: ‘The Simpsons’.



Eggers on Screens, Game Creators on Their Bests, Batman on Consoles

By brian longtin • Mar 30th, 2009 • Category: side notes

Beloved author Dave Eggers tries his hand at two screenplays, the Game Developers’ Choice Awards highlight creators’ favorites, and possibly the first truly great Batman game in ‘Arkham Asylum’.



Tender Age In Bloom: ‘Flower’ Takes Games To New Places

By brian longtin • Feb 27th, 2009 • Category: playing

Flower achieves more than just thumbs up for ‘different’ and ‘beautiful’. It builds on fundamental ideas that bring a refreshing perspective to game design.



You Can’t Love What You Don’t See: The Missing Pieces of ‘Fallout 3′

By brian longtin • Jan 26th, 2009 • Category: playing

On paper there’s a good case for calling it the best game of 2008. But for all the impressive things built into ‘Fallout 3′, what’s left out prevents it from being as satisfying as its potential.



Our Favorite Shit: 2008

By brian longtin • Jan 6th, 2009 • Category: side notes

Our panel of two sat down for an epic virtual discussion of our absolute favorite things of the year, in every category we could think of, and why each one made the list.