Posts Tagged RPG

Games, Art, and Bastion: Getting It Wrong and Loving It Anyway

By brian longtin • Sep 9th, 2011 • Category: playing

Games are the only art form where we can make a choice in the present, and feel for ourselves that very next moment where it becomes painfully clear we’ve made a terrible mistake. That’s something special. And Bastion gets it especially right.



You Can’t Love What You Don’t See: The Missing Pieces of ‘Fallout 3′

By brian longtin • Jan 26th, 2009 • Category: playing

On paper there’s a good case for calling it the best game of 2008. But for all the impressive things built into ‘Fallout 3′, what’s left out prevents it from being as satisfying as its potential.



Our Pals at Penny Arcade Get Episodic Right

By brian longtin • Dec 1st, 2008 • Category: playing

‘On The Rain-Slick Precipice of Darkness’ nails the sweet spot of episodic content delivery and captures the spirit of its sources.



Cloned Wars: How Mass Effect Outdoes Its Influences

By brian longtin • Jul 2nd, 2008 • Category: playing

Mass Effect goes back to the blueprint stage of its Star Wars source material, and instead of recreating the films, delivers the perfect blend of fresh and familiar.