Posts Tagged PS3

Choosing Your Own Adventure: Uncharted, Assassin’s Creed, and The Da Vinci Code

By brian longtin • Feb 9th, 2010 • Category: playing

The troubling implications of Uncharted 2’s distaste for genuine problem-solving, as compared to Assassin’s Creed II and The Da Vinci Code.

Under Culture Podcast #6: I Would Cross a Clown

By brian longtin • Sep 18th, 2009 • Category: podcasts

Brian and Spencer discuss Batman: Arkham Asylum; Beatlemania, as well as albums by Sunset Rubdown, Pissed Jeans, and Neko Case; a book on Columbine by Dave Cullen; and briefly touch on Inglorious Bastards and Jay Leno. Oh, and gypsies.

Under Culture Podcast #5: It’s Not A Party If You’re By Yourself

By brian longtin • Aug 21st, 2009 • Category: podcasts

Brian and Spencer discuss Battlefield 1943, The Flaming Lips, Netherland, The Big Rewind, World War Z, Orphan, In The Loop and online Netflix parties. It’s good to be back.

Vampires Who Don’t Suck, Detectives Who Don’t Scowl, and Games Without Purpose

By brian longtin • Jul 1st, 2009 • Category: side notes

‘Daybreakers’ makes vampires badass again; ‘Bored to Death’ brings a new gumshoe to HBO; and ‘Trine’ brings beauty to puzzle-platforming while leaving story in the dark.

Under Culture Podcast #4: Verbally Attacked by Dogs

By brian longtin • Jun 17th, 2009 • Category: podcasts

Brian and Spencer discuss Up and the pros and cons of 3D, InFamous on PS3, Punch Out! on Wii, albums by Grizzly Bear and The Rural Alberta Advantage, plus Friday Night Lights and the book House of Cards with bonus guest, James. And fart jokes.

Living with Sequel-itis: The Most Promising Follow-ups of E3 2009

By brian longtin • Jun 11th, 2009 • Category: playing

Tired of the same old games? Here are the top 7 sequels shown at this year’s E3, and why it may be worth revisiting them instead of just wishing their creators would move on.

The Perils of an Open World: What Far Cry 2 Can Learn from Burnout Paradise

By brian longtin • May 22nd, 2009 • Category: playing

Far Cry 2 is an exceptional game buried beneath a pile of inconveniences. Burnout Paradise is a decent game condensed down to the purest, most concentrated fun.

Tender Age In Bloom: ‘Flower’ Takes Games To New Places

By brian longtin • Feb 27th, 2009 • Category: playing

Flower achieves more than just thumbs up for ‘different’ and ‘beautiful’. It builds on fundamental ideas that bring a refreshing perspective to game design.