Posts Tagged downloadable

Death and Education: Learning in Limbo

By brian longtin • Aug 5th, 2010 • Category: playing

By setting its action in a literal out-of-body experience, Limbo changes our perception in two major ways that make it essentially and marvelously different than its peers.



Machinarium: The Beauty of Simplicity (and Beauty)

By brian longtin • Jun 17th, 2010 • Category: playing

Despite bigger games pushing the boundaries of technology, a short little Flash game about robots has more personality and charm than any number of its blockbuster competitors.



Our Favorite Shit: 2009

By brian longtin • Jan 26th, 2010 • Category: side notes

Our panel of two sat down for an epic virtual discussion of our absolute favorites of 2009 — in every category we could think of — and set about explaining why each one made the list.



The Ballad of Gay Tony: Bailing Out on High Hopes

By brian longtin • Nov 24th, 2009 • Category: playing

Just as Rockstar are verging on gaming’s closest thing to a Scorcese film, they swing the needle back toward a big zany playground for something that’s bigger, but not necessarily better.



Under Culture Podcast #5: It’s Not A Party If You’re By Yourself

By brian longtin • Aug 21st, 2009 • Category: podcasts

Brian and Spencer discuss Battlefield 1943, The Flaming Lips, Netherland, The Big Rewind, World War Z, Orphan, In The Loop and online Netflix parties. It’s good to be back.



Summertime Notes: ‘Big Fan’, ‘The State’, ‘Thirst’, and More

By brian longtin • Jul 16th, 2009 • Category: side notes

Between breaks for holidays and vacations, a brief return with notes on Patton Oswalt in ‘Big Fan’, ‘The State’ on DVD, Chan-wook Park’s ‘Thirst’, New Flaming Lips, and ‘Modern Warfare 2′ (with goggles?).



The City That Never Sleeps: GTA Grows Up with ‘The Lost and Damned’

By brian longtin • Apr 3rd, 2009 • Category: playing

What makes this downloadable ‘Grand Theft Auto’ a big step forward for the series, and what they can learn from an unlikely source: ‘The Simpsons’.



Tender Age In Bloom: ‘Flower’ Takes Games To New Places

By brian longtin • Feb 27th, 2009 • Category: playing

Flower achieves more than just thumbs up for ‘different’ and ‘beautiful’. It builds on fundamental ideas that bring a refreshing perspective to game design.



Our Favorite Shit: 2008

By brian longtin • Jan 6th, 2009 • Category: side notes

Our panel of two sat down for an epic virtual discussion of our absolute favorite things of the year, in every category we could think of, and why each one made the list.



Our Pals at Penny Arcade Get Episodic Right

By brian longtin • Dec 1st, 2008 • Category: playing

‘On The Rain-Slick Precipice of Darkness’ nails the sweet spot of episodic content delivery and captures the spirit of its sources.